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Assassin's Creed: Brotherhood [PS3]





This is not Assassin's Creed III this is AC: Brotherhood! The astounding experience continues...

10

Editors' Choice
Difficulty:
Just Right
Time Spent:
40 to 100 Hours
The Bottom Line:
"Masterpiece"

Summary

Many confuse themselves by thinking this is AC: III. This is not! The story of Ezio continues from exactly where it ended in the last time. The Assassin's Creed titles end the game leaving you baffled, wanting for more and this is just the game that will try to satisfy you. Every little detail that you thought in AC: II was amazing has been expanded further with banks, brothels, stables, blacksmiths, hqs etc etc. You rebuild Roma! Be ready to clash with the heavy Borgia troops that will try to stop you and do not forget the puzzles (that led you to the Truth in AC: II) of Subject 16. Yes, they're present this game too! So rich in history, you will also get to unlock the truth of the Romulus, do not forget to complete it.

The powers of yer enemies have gone up 10 fold. And everyone you know may raise doubts. Can you put together the order of the Assassin like yer elders once did?* Will you save the world?


order of the Assassin like yer elders once did?*
An excellent part off the game, recruiting assassin's!

This game brings the online multiplayer experience, which just about sums up everything for the end of this review. One of the greatest games of all time! You want more? Wait for it, Ubisoft will deliver!




Best Assassin's Creed ever!

10

Editors' Choice
Difficulty:
Just Right
Time Spent:
20 to 40 Hours
The Bottom Line:
"Immersive"

Summary

Assassin's Creed franchise has always been a very good franchise and highly addictive and immersive and the same can be definitely be said about Assassin's Creed: Brotherhood. The latest installment comes W=with great weapons and the use of your fellow assassins which helps make this game by far one of the best editions to the franchise and proves to be a definite must have! Graphics and gameplay are simply astounding and the storyline draws you in further and makes you just want to play it more and more. There is not much else that needs to be said except that anyone who likes adventure games with great action and story you can look no further than Assassin's Creed: Brotherhood! P.S. Cannot wait for Assassin's Creed: Revelations to see what else is in store for Desmond and of course to see the end cycle to the story arc of Ezio and more on Altair also.... best game on PS3 ! :)




One of the beat in the series!!

9.0

Editors' Choice
Difficulty:
Hard
Time Spent:
20 to 40 Hours
The Bottom Line:
"Immersive"

Summary

Gameplay

Assassin's Creed: Brotherhood is a third-person action-adventure video game with main emphasis on sandbox style gameplay in an open world of Rome. Like the previous installments, the gameplay's core mechanics are based on parkour movements, crowd-blending stealth, assassinations and melee fighting system. The combat system features several improvements and for the first time in the series, the game offers a multiplayer mode alongside 40+ hours of single-player gameplay.
The game introduces a new management system: the player can recruit new members by destroying any of fifteen "Borgia towers" around Rome where papal troops are stationed, then rescuing disgruntled citizens in their districts from harassing guards. The player, as Ezio, can then send them to assignments around Europe or call them for support during missions (if they are not already occupied). Tasking the novice Assassins makes them gain experience, and the player is able to customize their appearance, skills and weapon training to some degree by spending the skill points they have earned. Assassins can die on missions, from which they will not return. Ezio masters new gadgets, such as Leonardo da Vinci's parachute, which can be used when jumping from tall buildings, along with poison darts, a faster acting poison, a crossbow, and the ability to hold and throw heavier weapons like axes.


Ezio using the BAM system (Brotherhood Assist Move).
The primary setting is Rome, which has fallen into ruin due to the corrupt rule of the Borgia papacy and the Templars over the Papal States and concentrating all the wealth in the Vatican. Just like the town of Monteriggioni in Assassin's Creed II, the player is able to invest in the city and witness its development and unlock rewards. The player has to conquer and destroy Borgia towers to free city zones from the family's influence. Completing this unlocks new missions and opportunities. Rome is the biggest city ever created after the first two installments (Rome is three times bigger than Florence from Assassin's Creed II) and includes five varied districts: Vatican, Downtown, Tiber, Country and Antique. Unlike the previous installments, travel between different cities or regions is no longer present, as most of the action in the game takes place around the city of Rome. Instead, a series of tunnel networks throughout the city allow the player to travel to different sectors of the city with ease. However players will be able to explore the entire city of Rome, visit a part of Navarre, Spain and Monteriggioni in the present day.
The combat system has been modified. Striking first and offensive actions are more deadly in Brotherhood than previous games where counter-attacks were the most efficient. Before, this made the player wait until the AI struck, which slowed down the pace of fighting. The AI in this game is thus more aggressive and enemies can attack simultaneously. To dispatch them, Ezio can use melee and ranged weapons at the same time, as well as introducing the hidden pistol in combat. After killing one enemy the player can start an execution streak to dispatch multiple enemies quickly. Ezio can throw heavy weapons (axes, spears, and swords) at his enemies. There are new enemy archetypes in addition to those seen in Assassin's Creed II such as horsemen, arquebusiers, papal guards and others.
Horses play a larger role in Brotherhood, not only used as a means of transport (inside the city for the first time), but as a component of acrobatic sequences and advanced combat as well, allowing ranged weapons to be used while riding them. Brotherhood also introduces various types of horse-related assassinations, featuring horse-to-horse assassinations. There are environmental objects like the flower pot in Assassin's Creed II to move faster inside the city (a system of tunnels around the city allow fast travel), as well as new objects such as merchandise lifts to quickly climb up high buildings or structures.
Unlike previous installments, Desmond can leave the Animus at almost any time. This allows Desmond to explore the present-day town of Monteriggioni. The player is also offered virtual training, a mini-game where the player may test their free-running or combat skills.
Multiplayer
Assassin's Creed: Brotherhood is the first game in the main series to feature a multiplayer mode. The players are Templars in training at the Abstergo facility. They use the animi (plural for animus) seen at the beginning of Assassin's Creed II to access memories of old Templars and to acquire their skills using the "bleeding effect". There are eight game modes (Wanted, Alliance, Manhunt, Chest Capture, Advanced Wanted, Advanced Alliance, Escort and Assassinate) and different maps, including the areas from the second and the third game like Florence, as well as new maps like Rome, Castel Gandolfo, Siena and Mont Saint-Michel. The gameplay in multiplayer mode is similar to the core gameplay of the series, as players are required to use their assassination and stealth skills. The players must hunt down targets while being hunted themselves. Players earn points by performing assassinations, defending against pursuers, attaining bonuses or completing mode-specific objectives.
The multiplayer mode also includes a leveling system, which allows players to unlock rewards by earning experience points during the matches and gaining new levels. Players can then unlock abilities, perks and streaks. Abilities are active skills, which can be used again only after a cool down time. Perks are passive skills, which can be equipped before the match and they are active all the time. Streaks are bonuses awarded for reaching certain number of successful or failed contracts. The multiplayer beta, exclusive to PlayStation 3 users, was announced at E3 2010. It began on 4 October 2010, with early access for PlayStation Plus subscribers from 27 September,and ended on 18 October 2010. Three maps were playable in the beta: Rome, Castel Gandolfo and Siena.
Game modes
Free-For-All
In Wanted, at least six players are on a map where they must find and assassinate each other. Each player is given another player as a target. The goal is to find and kill a target without being seen or killed by the player's own pursuer or pursuers. If the player breaks cover, they are more easily spotted by pursuer or target alike, sometimes resulting in a chase. The player with the highest score at the end of the session wins. Players will lose their contract if they kill an NPC, are stunned by their target or their target is killed by another player. A player cannot kill another player who is not the target, but they can stun their hunter. Advanced Wanted mode is a variant of Wanted mode, with differences including an increased amount of NPCs on the map to make it difficult to pick out targets, and a less accurate compass. There is generally more stealth involved in this mode than in basic wanted.
The Assassinate mode is similar to Wanted, but instead of target contracts being assigned to players, all players are fair game. Players must identify other player characters and lock on before assassinating. Because two players can kill each other, whoever locks on first becomes the hunter and the other becomes the target. The standard compass found in Wanted is replaced by directional arrows based on proximity, that grow to become arcs around the perimeter of the compass as other players near, and will eventually create a full circle when other players are very close. As in other modes, the player with the highest score at the end of the session is the winner.
Co-op
In Alliance, there are three teams, each limited to two players, both of which use the same persona. The point of this mode is to get more points than the other teams, but each team is chased by another and is only allowed to kill one specific team (not the team chasing them, but they will be able to stun the team hunting them). This mode encourages players to work together, as teammates can help each other or they can assassinate their targets simultaneously. The Advanced Alliance mode is a variant of Alliance mode, however the players' compasses as well as target engagement becomes more difficult, similar to the Advanced Wanted mode.
Team
In Manhunt there are two teams of four. One team is the hunters, the other is the hunted. Each team looks like a specific character and takes turns being the hunter and the hunted. Hunters obtain points by assassinations, while the hunted obtain points from escapes, stuns, and remaining hidden. The team with the highest score wins. In Chest Capture there are two teams of four. One team is the hunters, and the other is the hunted who need to steal chests by standing close to them. Each team looks like a specific character and takes turns being the hunter and the hunted. Hunters obtain points by assassinations, while the hunted obtain points from escapes, stuns, and stealing chests. The team with the highest score wins. The Escort mode sees one team of four players protecting a wandering NPC while the other team of four tries to assassinate him. There are two NPCs to protect at a time and they walk through a series of checkpoints, which are visible to both teams. When an escorted NPC is killed, another is synchronized. This mode has two rounds with each team playing once as escort and once as assassins.
Characters
Players are able to choose one of the 21 available characters: Courtesan, Barber, Priest, Noble, Prowler, Executioner, Doctor, Blacksmith, Captain, Smuggler, Engineer, Footpad, Thief, Hellequin (a female Harlequin, which is available through uPlay) and Mercenary. Two special characters were only available in the selected pre-order editions of the game: the Harlequin and the Officer. However, these two pre-order special characters are also included in The Da Vinci Disappearance downloadable content as are the formerly pre-order only Trajan Market and Aqueducts special locations. The pack contains 4 new characters, Dama Rossa, Knight, Marquis, and Pariah. Each character has unique assassination moves and a signature weapon. Characters can be customized as the player levels up. These customization options include changing the color of the outfit, and equipping different gear.




Brotherhood continues the story of Ezio and adds competitive multiplayer; you'll enjoy both of these features.

8.5

Superb
Difficulty:
Just Right
Time Spent:
10 to 20 Hours
The Bottom Line:
"Solid"

Summary

Now playing more as Ezio and with Desmond freerunning options and collectibles for him, new armor for Ezio and weapons. More dyes to choose from, great multiplayer, and assassins you recruit and upgrade; Brotherhood is the game that makes you notice how complex games get as the series progresses. These changes are definitely for the better.

Presentation: Continuing the story and pulling you up from the cliffhanger that was the ending of ACII, you learn more and more about Desmond and Ezio and then are left with hanging on a cliff once again.

Gameplay: Like Assassin's Creed II but now you can use L2 to send assassins you recruited on your foes or an arrow storm to take out a cluster of enemies. Other than that, there's no difference from before, and that's not a bad thing.

Graphics: It's visually appealing but there's the rare and noticeable tearing and framerate dips.

Sound: Voice acting remains the best part of this soundtrack but the music is interesting. Effects -- footsteps, gunshots, crossbow shots, etc. -- all sound great.

Lasting Appeal: An interesting and unique competitive multiplayer component that has less people playing now that Revelations is available but it was great while it lasted. Now to milk this game for a long play period, there's collectibles and trophies to nab.




Let The Brotherhood Survive

7.5

Great
Difficulty:
Very Easy
Time Spent:
20 to 40 Hours
The Bottom Line:
"Best in series"

Summary

First thing's first: like many, I was strongly turned off by the heavy digital rights management (DRM) present in Assassin's Creed II (which required a constant Internet connection for play), and as such, neglected to pick it up. While Ubisoft was very pleased at the effectiveness of the piracy deterrent, it seems to have done more harm than good, as many suspected it might. This is the logical message to take, anyway, as it's since been lightened to an online check at startup only, and happily, Brotherhood is actually DRM-free -- there's not even a disk check for the retail version.

If you are connected, however, there is online and exclusive functionality packed in here through Ubi's Uplay system which adds value: extra content, a friends and messaging system, achievements ("Actions"), auto-patching (one patch has released already), and an exclusive "investment" feature (an in-game stock market, essentially, with rewards of game currency and items to be had -- very cool). All of this is optional, of course, and if you like you can neglect to sign up and just play the superb Story Mode offline.

In any case, Ubisoft seems to have seen the light (at least somewhat) and realized you can't hurt piracy by being a hardass (not without hurting your customers a great deal, too, at least), but you can by offering more value for money -- naturally, pirates will miss out on a lot of the goodies, as they're tied to legit accounts, while paying customers will feel taken care of.
8.5

Superb
9.0
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