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I love this game!!! The character designs are awesome and gamplay fantastic. The game is simply amazing.

9.5

Editors' Choice
Difficulty:
Just Right
Time Spent:
20 to 40 Hours
The Bottom Line:
"Amazing"

Summary

Soul Calibur was one of the first games I bought for my Sega Dreamcast. Before I played it, I was only a modest fan of fighters. I used to play Street Fighter, Mortal Kombat, and Tekken. My favorite of the three being Tekken. But when I played Soul Calibur, I found that Soul Calibur was my favorite of all. It reminded me a bit of Battle Arena Toshinden for the Playstation...another weapon-based fighter I also enjoyed.

I really like the assortment of characters. Each seem to be really unique. My favorites are Kilik, Hwang Seong-gyeong, and Yoshimitsu. The animation in the game is fluid and each character's hair and attire has body and movement. The effort put into this game is very noticeable as so much detail was used with each character's face. The character's lips sync to match their dialogues. The particle effects are above par when compared to N64 and Playstation graphics. The environments are also nicely done, but a bit confining. There is not much boundary before a character is knocked out of the ring.

Control in this game is great. There are so many moves to be learned, but the command list (reachable via the pause menu) aids the player with this task. There is also a training mode to help you learn combos and other moves. In addition to the Training Mode, there is a survival mode, team-battle mode, theater mode, and many unlockable weapons, outfits, movies and artwork.

The music is orchestral and character's voices believable. The characters maintain their Japanese voices. The sound effects are cool, too. Each soundtrack has an epic feel to it and the game announcer adds to that feel.

The amount of detail given to the character models, gameplay, and every other aspect of the game makes it amazing, and it should be in every Dreamcast gamers collection. The gameplay modes and unlockable content will encourage gamers to keep coming back for more.







One of the best, if not thee best.

10

Editors' Choice

Summary

This game is one of my all time favorites. Sadly, released for a short lived system, it spawned a many great games, but none as great as this one. Had so much fun with this game, didn't matter if you were a button matcher or preferred combo's, you enjoyed this game. Most people that complained about fighting games had trouble finding faults in this one (when it was released) as it was so fun and easy to pick up and play. Due to the Dreamcast being a failure, this game didn't get as much attention as it really deserved and the games that followed it were great and fun, but as usual, the sequels struggled to match the original. This game reminded me of what games like Tekken should have been, easy to play, not something that required you to learn a million combinations but if you wanted to, it would help. If you haven't played it yet, it may be unappealing given the age of the game and how games currently look, but if you are able to look past that, pick it up and enjoy!




A perfect way to start the Soul Calibur series, and a pefect way to show off what could have been a great system.

10

Editors' Choice
Difficulty:
Just Right
Time Spent:
100 or More Hours
The Bottom Line:
"Masterpiece"

Summary

Soul Calibur was one of the only major non-Sonic games on the Dreamcast. It is sometimes considered to be one of the greatest games out there. This is probably one of the best fighters of all time

Gameplay, 10. The game's concept is exactly the same as in Soul Blade. The Arcade mode is where you fight each opponent untill you get to the final character, who that character is all depends on who you're using, and then finally you get to fight Inferno. There is a nice Vs. mode with a handicap system just like in Soul Blade to play with friend. Team Battle is where you choose 1-8 characters and you fight your friend or a computer player who has the same amount of characters. Time Attack is like Arcade mode but the goal is to complete it as fast as you can and you are required to play 2-win games. Survival mode is where you fight each opponent, each time gaining back some lost health, untill eventually you lose. There are a couple other types of Survival modes but you have to earn them and if I told you about them it be considered a spoiler. There is a Practice mode to play on if you want to learn some new moves with a character. Mission mode is where you play under certain conditions. This mode is actually changed from Soul Blade. You can change characters, which is a huge plus since some characters just have a harder time than others with some fights. It's also not as linear as it used to be. Instead of going from one mission to another you can navigate throught the map with an arrow that looks like the kind you'd see on an ordinary computer. There is a Museum mode where you can look at stuff you have earned.
Now you may be asking if this game and Soul Blade's concept are exactly the same and their modes, with the exception of Mission mode, are the same than why is this one so awesome? The game plays enormously better. Each mode is enjoyable to play. Even Time Attack, a mode that's not usually ver fun to play, can be enjoyed. Mission Mode is much better now, there are more missions, and a bigger variety of conditions you play under. Now Mission mode can be something to look forward to doing rather than something you have to do to earn things in the game. The characters are also well balanced. While half of them are clones it's still fun to play them, when you use Nightmare you don't feel like you're just using a darker version of Seigfreid.

Graphics, 10. I wish I could give this game's graphics more than a 10, because they are just perfect. In 1999 these graphics kind of graphics were phenomenal. Nintendo and Sony could only dream of these kind of graphics on a Nintendo 64 and Playstation game. Each character looks amazing. None of their polygons of stick out. The different stages also look perfect. Especially the City of Water stage. These graphics wouldn't be considered bad on a Playstation 2, Nintendo Gamecube, or an Xbox game.

Sound, 10. The music for each stage is perfect also. Many of these songs are still being remixed for the new Soul Caliburs. While the voice acting is all in Japenese it's still amazing, and the characters mouths are completly in sync with the voices. The sound effects you hear when two weapons clash is awesome.

Value, 10. This game will last you forever. It will take you a long time to complete all the missions. It will take you even longer to buy everything. You have to earn all the characters and then beat the game with them. There are many modes to play on and you can enjoy this game with a friend by playing the Vs. and Team Battle modes.

Difficulty, Just Right. Except for the Survival modes this game's difficulty isn't fixed so its only as hard or easy as you want it to be.

Tilt, 10. This game is just flawless. It is the best game on the Dream Cast. Anybody could enjoy this game, even you dislike fighters you can still enjoy this game. This game changed fighters and will remembered forever.




Often cited as the greatest fighting game of all time, even across one of the greatest games across all genres.

10

Editors' Choice
Difficulty:
Just Right
Time Spent:
100 or More Hours
The Bottom Line:
"Grows on you"

Summary

Let's go back for a moment it's 1999, we are a few months in till new millennium. I got a late birthday present got a game called SoulCalibur. So when I open the wrapper I was quite sad cause I actually wanted another game. Back then I had a N64, and a Dream cast. I open the game's protective seal, open the game popped the game into my Dreamcast and when It started booting. Went to the load screen and press start. I did not know it was a fighting game so yeah first time I played I think chose Yoshimitsu ( was like sweet a character form Tekken ( note: a local arcade had that game) Choose him, battle start, then I was in gaming mode doing my best to own the other character, using the sword for every move is cool. I think I used some Tekken moves and I won my first match. I played and unlocked everything in a week, I played it on the arcades and home. Bought new DC controllers cause this inspired me to like fighting games.

I went to local tournaments and placed 16th, 8th, and 6th and after I gotten good I out 3rd place and my achievement 1th place. It was very close 6 on 6 battles my opponent and I both won 5 battles so up to the very last battle I used Yoshimitsu learned everything about this character, used some basic moves and combo to advance, blocked a lot and did guesswork. I got the 75% of the tournament's entry fee, went home feeling like a champion and started to think is that it I'm I done with SC1?

Yes I indeed quit the game and got into Street Fighter II but that was another story .




From the second you properly start playing Soul Calibur you'll realize that the game is superb.

9.5

Editors' Choice
Time Spent:
100 or More Hours
The Bottom Line:
"Innovative"

Summary

The Dreamcast is one of the greatest video game consoles of all time and there are always debates as to just what game is the best on the system. Some may say Sonic Adventure, some may say Phantasy Star Online, some say Shenmue and some may say Power Stone. I could go on all day listing games that are possibly the best on the system, but for me the one game that will always remain my personal favourite game for the system is Soul Calibur.

Soul Calibur was released in 1999 for the Dreamcast and was the sequel to the PlayStation title Soul Blade. Before being released for the Dreamcast Soul Calibur has enjoyed a successful year in the arcades where it earned itself a reputation for being possible the greatest 3D arcade fighting game ever developed. So no pressure then when it was eventually ported to the Dreamcast. Upon release Soul Calibur was heralded a classic, with many deeming the game to be the greatest fighting game of all time, and even some declaring it to just be one of the best games of all time across all genres. But why was this? In truth I've never being a fan of fighting games. I like a few (such as Killer Instinct for the Super NES) but whenever I played the likes of Street Fighter, Tekken or Mortal Kombat I got bored after not so long. But Soul Calibur succeeded where no other fighting game could; it got me hooked so much that I couldn't stop playing the game.

So, what is it about Soul Calibur that makes it better then anything else in its genre? Well there are numerous things because it introduced many things to the fighting genre. For a start Soul Calibur introduced the revolutionary 'eight-way run'. Previous 3D fighters had only limited movement along the third axis, with sidestep and rolls providing useful but un-sustained lateral movement. In Soul Calibur simply holding down a joystick direction causes the character to run in that direction. This gives the player a sense of freedom and deepens the strategy of the game. Soul Calibur also improved gameplay with 'forgiving buffering'. Buffering is executing the input for one move before the player's character has finished recovering from their previous move. It is important for executing quick strings of moves. Other games such as Tekken and Virtua Fighter have relatively strict buffering requirements, meaning expert timing is required to pull off many combinations, while Soul Calibur's relatively lenient buffering lets players focus more on the game and less on the controls. Finally, the 'guard impact' offensive blocking manoeuvre shown in Soul Edge was given a deeper range of techniques (allowing players to push back or redirect attacks past themselves as well as swatting away an opponent's weapon to stun them). Adding up all these features made Soul Calibur much more accessible and friendly to new fans of fighting games, but also kept the game good enough for veteran fighting fans to also love it.

The Dreamcast version of Soul Calibur was more impressive then the original arcade version and this was because it added much more features to the game. Amongst the differences between the two were that the Dreamcast version had much better visuals (often cited as the best looking game ever upon release), tweaked game play, new game modes, new costumes and the inclusion of a new character, Cervantes. The Dreamcast version included game modes such as Team Battle, Survival and a training mode. The best feature was the Mission mode in which the player completes missions to attain points which can be used to buy various art pictures and costumes. Also un-lockable are a 'liquid metal' version of the characters' costumes and a Battle Theatre mode, plus a way to modify the opening introduction theme by changing the characters appearing in it, and an Exhibition Mode in where you can see the characters performing their moves alone. In Mission Mode you can also add characters to the Exhibition Mode, such as Taki and Seung Mina.

Another reason why Soul Calibur was great, and another one of the reasons why I liked the game so much, was because it had a great cast of fighters. Soul Calibur was originally planned to be a dramatic overhaul, featuring only a few select characters to be carried over from its predecessor, Soul Blade. While the initial plan did not exactly follow through, as nine of the eleven characters from the original roster had carried over by the time the game was ported to the Dreamcast, the game still did manage to nearly double the size of the roster from the previous title. Most of these characters were readily available from the second the player opens the package. But although the game added ten new characters, several of them were simply updated versions of previously existing styles; for example Kilik's move set was largely taken from Seung Mi Na, and Xianghua's was largely based on Hwang, whereas Maxi was a greatly updated version of what Soul Blade's Li Long would have been if he had returned. Of three of the main antagonists, Nightmare's move set was largely taken from Siegfried, Astaroth's from Rock; and Lizardman was based primarily on Soul Blade's featured heroine, Sophitia. Added to that is the fact that both Edge Master and Inferno switch their styles to match randomly-chosen existing characters' move lists with each individual round of fighting. In fact, Soul Calibur only added two truly original playing styles, shown in Ivy and Yoshimitsu; and even Yoshimitsu had some moves borrowed from established character Mitsurugi as well as the character of the same name in the Tekken series. Additionally, Taki has experienced a change of her own now that she wields dual wakizashi instead of one.
Despite the fact that some of the characters shared the same techniques I still found all of them good in their own right.

From the second you properly start playing Soul Calibur you'll realize that the game is superb. No matter what game mode you play it on, or what character you use, you'll not be anything other then impressed at how good of a fighting game it is. Soul Calibur is game every gamer should experience.

Review by: James Widdowson
Score: 9.5/10
10.0

Editors' Choice
9.8
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