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Medieval II: Total War [PC]





Super Game!!!!!!!!!!!!!, Set in my favorite age, superb 3D Graphics, factions including Barbarian Mongols and Moors.

10

Editors' Choice
Difficulty:
Very Hard
Time Spent:
100 or More Hours
The Bottom Line:
"Rocks"

Summary

super game after Rome Total War and Age of Empires III, this game is similar with real life of Medieval Age and I am fan of this game. Super Game!!!!!!!!!!!!!, Set in my favorite age, superb 3D Graphics, factions including Barbarian Mongols and Moors, I am a romanian player, take roles of factions to conquered enemies, discovered new world and this game is epic!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!. I am Kajerlius, a player of this game, my words are Epic Game of TW and my life was for this game, not are words and this game is with mods, including Stainless Steel, Deus Lo Vult and KGCM, I love this game for graphics, this game is classic, begin Franchise Games for Microsoft, is on more games and I am a great player, more campaigns, more battles, soldiers dies, more factions destroyes, more marriages, more families.




Medieval 2 Total War: Review

7.5

Great
Difficulty:
Hard
Time Spent:
100 or More Hours
The Bottom Line:
"Worth playing"

Summary

Medieval 2 Total War is a good descent game and I really like it but that will not stop me from telling you the Good as well as the Bad. So Good news first

1…. The game play is great the fact that you can win or lose a battle depending on how you command it is just an awesome feeling.

2…. The voice acting and speeches that are given before the battle starts is just the thing to get you excited about playing the game.

3… The many different units and army setups give the game a little more personal feel when choosing what unit to recruit.

4…. There are many different factions to play as.

5…. The Diplomats, Spies, and Assassins are fun to use.

6…. The Religion, Crusades, and Jihads were very cool, there is nothing like have a Crusade or Jihad called on a village you own or ticking off the Pope just for fun

7.... Multiplayer was Good but not as good as it could ahve been.

There are a lot of things in this game most are Good but not everything is all fine and dandy, on that note here is the Bad News

1…. You can control 10,000 of thousands of troops in massive Online and Single Player game play battles or so the cover of this game says. In all reality if you tried to play with that many troops the lag would be unbearable.

2…. The AI can sometimes be great but a majority of the time the AI is just terrible, they do almost nothing but run around and attack factions they can't beat or recruit a bunch of useless units that can be slaughtered by any other unit. (Good news about this is that the AI can be fixed a little bit by getting a few of the games patches)

3…. The graphics weren't totally bad but they could have used some work

4…. The command chain was slow it took to long for your men to do as commanded

5…. The download process was very long and drawn out

There are a lot more Bad and Good things about the game but I have no more room to put them in.

I gave this game a 7.5 because even with all its faults it still a good game to play so Enjoy.





Forget Shogun 2!! Get this instead.

10

Editors' Choice
Difficulty:
Just Right
Time Spent:
100 or More Hours
The Bottom Line:
"Best in series"

Summary

I played Medieval 2 since it's release, then played Empire since it's release. Recently bought - on it's release - the massively hyped and over-rated Shogun 2 and got bored with that quickly.
So now i've come back to Medieval 2, by far the best in the TW series. I think because of the time period it's set in is ideal and enables some great units to be at your disposal: from simple archers to musketeers; from mounted archers to heavily armoured, lance-wielding knights; even battle elephants enter the fray. And let's not forget the large variety of siege-weaponry at your disposal: from ballistae to Mongolian rocket-launchers.
Ok so the graphics may look a bit dated compared to tha latest offerings from CA but i think they feel a bit more solid and you can see the action a little better - as i lke to zoom in and watch the scrapping close up .Empire's in-game melee combat was shockingly bad, with guys skating about or doing nothing most of the time (although the naval combat was awesome) and Shogun 2 looks so shiny and fast with no discernable difference between the factions and units (plus that awful camera shake), you can't really see what's going on clearly.
Come on CA!! Let's have another Medieval (or Rome) - make something interesting not shiny!!






Well made and thoroughly enjoyable game.

8.0

Superb
Difficulty:
Just Right
Time Spent:
20 to 40 Hours
The Bottom Line:
"Highly addictive"

Summary

Story:
There really isn't a proper story, unless you play the historic battles mode and for what they are, they're fine.

In regards to a normal mode story you create the history of Europe from 1066 and onwards, You can get much out of the game with this because you get the form Europe how you want to and are not bound by anything except the old pope giving you missions occasionally however they can ignored at a price thought.

As far this category goes there isn't a real story in the game but because of how you get to shape your nation you create your own narrative within the game and you gain history for your campaign for instance, I would usually take over France after they back stabbed me (I played as England) so I would say its very enjoyable, that is shaping your nations future, allies and land.

Gameplay:
There are two modes of play, the first is the map mode where you can see all of Europe (well the fog of war is in place if you don't own map information or an area near the fog) in this mode you will create, build and upgrade everything from towns to soldiers as well sending people off to war by boat or on foot. The map mode is fairly self explanatory and if your a quick learner a few clicks here and there will mean you know what your doing.

The second mode is the battle mode, were you are on the battle field this is one of the 'cooler' parts of the game where you use your wit and strategic placement of soldiers to win large battles or siege towns.

The best part about the battle mode if you could have lets say fifty of your own soldiers and the enemy have one hundred, if you know what to do you can still win that battle, so statistics and skill both are taken into account in battle.

Both modes are easy to use and are both self explanatory with a little exploration but neither take long to master.

Controls:
The controls are in fact very basic, so much so that I can't really review them. The only thing I will say is get used to using the arrow keys to move around in the map and battle view other then that the controls are standard and easy to use.

Overall:
This game has enjoyable and addictive gameplay and is also rather easy to pick up and play with not so difficult features and simple controls, graphically it is appealing and with higher settings you can get a very epic feel to a large battle scene.

This game is definitely worth picking up if you like the genre and are looking for a game to kill a lot of time.

(Good news, this game is rather old now so you should be able to get it for at least £10 or less at most retailers or even steam!)




Playing as a European power? Check.<br /> Routing Armies? Check<br /> Fun? Check<br /> Bugs? Sadly Check...

9.0

Editors' Choice
Difficulty:
Just Right
Time Spent:
100 or More Hours
The Bottom Line:
"Almost, but not quite"

Summary

I will break down this review into four parts:
(It will be quite a lengthy review, just a heads up, but I believe that this will be enough for most to make a decision for purchase)
1) Introduction/Snappy review
2) Turn-Based Gameplay
3) RTS Gameplay
4) Conclusion

1) Medieval II: Total War (hitherto referred to as MTW2) is a game which allows the play to take command of various European powers circa 1080 to about 1500. These powers include England, France, Holy Roman Empire (ironically it was neither Holy, nor Roman, nor an Empire), Spain, Portugal, Denmark, Poland, Hungary, Russia, Venice, Milan, Sicily, Byzantine Empire, Turkey, Moors and Egypt. The unplayable factions are the Papal States, the Mongols, the Timurids (basically Mongol invasion with Elephants which comes later in the game), and the Aztecs. MTW2 is a refreshing blend of turn-based strategy and real-time battles to form an empire midst the chaos of the Middle Ages. In the turn-based portion, one can conduct diplomacy, move armies, govern cities, build forts and watchtowers, and prepare for war. When two armies meet, the player has the ability to control the troop movements to achieve victory, with corpses littering the battlefield, only reinforcing the bloody path of the player to victory. It is very enjoyable to watch two armies face. This is not a game which can be played in one sitting, but rather, needs constant attention over the course of days, if not weeks. Some bugs plague the game, but they do not detract too severely from the game, which fully deserves its 9/10
2) In MTW2, the turn-based gameplay is where the core of the game takes place. Perhaps as a first step, one must cover cities vs. castles. A city allows trade to flourish, and these are the economic centers of one's realm. They bring in large numbers of revenue, and cap at around 7000 (this was reached by a fully upgraded, so to speak, Antioch). The downside is the fact that they are not as easy to defend as castles, as there is only one layer of defenses, as well as the best trained units cannot be bought here, with the exception of some beginning knight units (I am not considering Mailed Knights and Feudal Knights as "Knight" units – that honor goes to units like Polish Guard or Knights, Chivalric Knights, English Knights, etc., which are vastly superior to Mailed and Feudal Knights.). These beginning "knights" units such as the French Gendrames and Polish and Hungarian Hussars are valuable troops, and are only trained in the cities. Losing a city means decreased revenue and potential bankruptcy due to lack of funds. Castles, on the other hand, do not bring in as much revenue and cap at around 2500. Here, one can hire the best-trained units available to each power, and are much easier to defend than cities, especially citadels, which allows for a three-layer defense. Losing a castle means slightly decreased revenue, but the worst is decreased military capability, which can hurt in the long run. This is an enjoyable change, as it brings a sort of a dualism into the map – no longer is one simply training units in strongholds or only in cities, but in both, each with its own distinct advantages. This is a welcome addition to the series. Secondly, agents will be covered. There are six types of agents, Diplomats, Princesses, Spies, Assassins, Merchants, and Priests/Bishops/Cardinals/Imams. Diplomats let the player engage in diplomatic relations with other powers to forge alliances, trade rights, marriages, seek help in a war, peace treaties, map information, payment, tributes, etc. In general, the diplomacy system is rather sound, but there are some rather grievous errors. Upon enacting diplomacy, I decided to have an alliance and trade rights, and I was going to pay 1500 to sweeten the deal. They declined, and decided to pay ME 1500. However nice it is to get more money, should not they accept when I was the one paying? The alliance system is also rather misguided. I enacted an alliance with a country much weaker than me (I was waging war elsewhere), and three turns later, they break the treaty by blocking a PORT.... Let us just say that they did not last long. I find this to detract from the overall feel of the game – why is it that an enemy would do this, knowing that there was no chance of victory? It is a problem that has plagued the series, and I am unhappy that it still has not been fixed, so -.5 here. This is probably among the greatest of my contentions against the game. Princesses can also engage in diplomatic relations, but can also marry enemy generals, thereby bringing the generals to one's side. The negative is that fact that your princesses do not really show up all that often, so it is rather rare to experience such enacted marriages. Spies spy, assassins assassinate enemy generals, cardinals, or if necessary, the pope himself. Priests and Imams convert populations to their respective religions, thereby decreasing or increasing public content. Merchants allow for increased revenue, but there are not many places in which it is actually very helpful (slaves around Kiev and Caffa, Mines around Vienna, Ivory and Gold in Timbuktu – by far the best place for Merchants to expand, gold and ivory in Dongola, and the silk around Constantinople and Nicaea; other than that, nothing else is really worth it). The agents allow for various things to happen, and I am very happy with how things play out – large check here. City management is OK, but after getting the largest cities, squalor levels become rather unbearable, making one wish for the Black Plague (and it does come, and kills not only citizens, but your agents and generals). Adopting new generals is rather annoying, because they either spawn in your capital or with a faction leader or heir and then take a long time to send to the frontlines. I don't have too much of a problem with this because I can't find an alternative – it would seem silly to adopt someone and then choose where to have him spawn – that would destroy the realism. Moving armies is fine and the ability to build watchtowers and forts is really nice. I think that that is enough here.
3) When two armies meet, the player has the ability to auto-resolve, fight on the battle map, or withdraw. Assuming one fights one the battle map, one first has to set up troops in wanted locations. While this is usually a painless process, glitches exist; mainly the fact that after dragging a formation, and seeing the proper formation and letting go of the mouse to have the formation there, it never materializes, even though there is nothing blocking the path there. Annoying, but manageable. The AI fights as well as it can, but do not expect much of a challenge after about 5 hours of gameplay – then, one can take on very large armies and come out victorious with small losses. I routinely fight about 2000 on 2000 on very hard, usually losing less than 400 troops, while the other army was fully vanquished. The corpse-strewn battlefield is a nice touch – a reminder of the player's bloody path to global domination. The soldiers fight, and it is breathtaking to watch them stab, hack, and parry incoming blows, and absolutely disheartening when your General gets killed by a luck axe from a woodsmen (yes I had that happen – charged head-on, and completely destroyed the enemy unit, killing ¾, while myself losing one – my general… ). This is a game from 2006, but I wish that it was slightly more realistic up-close. While they do fight, there are times where there seems to be no contact, but a unit recoils as if struck. Also, the enemy AI sometimes stands still while being hacked by enemy troops, rather than fighting. These are not major contentions, but they detract enough from the gameplay to warrant a loss of .5. As a side-note, I am not happy with the "historical battles." The numbers are rather erroneous, and even the parties taken in them are flawed (e.g. Battle of Grunewald / First Battle of Tannenberg saw allied Poles and Lithuanians against the Teutonic Knights – in the game, it is just the Poles vs. the Holy Roman Empire). Since I don't play these (a)historical battles, I did not bother meriting a loss of points.
4) Overall, this is a highly recommended game for anyone with an interest in Medieval warfare and global domination. Get it now!

8.8

Superb
8.8
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