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Might & Magic: Clash of Heroes [PS3]





A Steal for $15

9.0

Editors' Choice
Difficulty:
Just Right
Time Spent:
40 to 100 Hours
The Bottom Line:
"Highly addictive"

Summary

The game is *seriously* addictive. The graphics are sharp and colorful, but the art direction is cliche - yet somehow it's still charming. The story, which reminds me of a 16-bit era RPG, works; the overall tale is bland, but the dialog itself is written well.

The single-player campaign is surprisingly long; it took me a little less than 40 hours to complete it, with the additional side quests (which includes optional fights and bounty quests, along with 'Battle Puzzles', which are special fights in which you have to defeat your opponent in one round). The AI can make some critical mistakes sometimes, but overall it's all right. Pretty good for 15 bucks.

Multi-player is where I've had the most fun, though. You can use the characters and artifacts you accrued in single-player online, as well as unlock new ones as you go up in level. You can, however, disable artifacts if you don't want any handicaps going on. They also have a disconnect counter for quitters (check their profile), and a timer for turns in the options menu (if you don't want to be waiting on the other guy all evening). In addition to 1v1 (online and offline), there's also a 2v2 co-op. (online only)

Overall, it's the best strategy puzzler I've ever played, and the best money I've spent on PSN thus far. Everyone should play this.




PS3 owners..... you must have it!!!

9.0

Editors' Choice
Difficulty:
Just Right
Time Spent:
10 Hours or Less
The Bottom Line:
"Amazing"

Summary

when i first saw the announcing of the game on the PS3, i couldn't beleive that a nintendo DS game style could reverted on the PS3 console, so i download the demo just to explore, and after exploring i can tell you this:

The trailers, images and previews cannot show you how great the game is.

the battle strategies are very unique and creative... how to link, fuse, make walls, removing and summoning, plus spell and abilities...... no game ever did that

the only negative thing i'd seen about it is that for one hour of running the game: you play 25 minutes and the rest is for downloads
the graphic is good, characters good, normal story nothing special
i didn't go online yet, first i'll finish my campaign but i can immagine how fun i would be

it's been 2 days since i bought this game and i can feel addictive

for all RPG fans, Strategies fans, Might and magic fans: for 15 bucks, this game deserves to be owned




Great competitive strategy puzzle gameplay with depth and a story

8.5

Superb
Difficulty:
Just Right
Time Spent:
100 or More Hours
The Bottom Line:
"Just plain fun"

Summary

Might & Magic: Clash of Heroes is a competitive turn based puzzle game. Gameplay is similar to Bejeweled, but instead of jewels you have an army that consists of units that can be found in the Might and Magic series. Instead of moving jewels you move your units around to create vertical and horizontal formations, one for attacking and the other for defending.

There are 5 races to play with, Elves, Humans, Undead, Demons and Wizards, and each of those has two heroes to fight as with different spells to use as your tactical ability. You can also equip items that will give you certain advantages and change the rules of the game.

Your army consists of 3 basic units and 2 more elite or champion units. There are only 3 different basic units to chose from in each race, but you can stick to just one if you prefer it. As for elite units these have special powers and have to be unlocked first in the story mode, but each race has about 5 of them so there is some choice to be made before you go into battle.

All of your units are separated by color, so if you have a blue skeleton you cannot pair him with a white skeleton. This ensures that everything will be balanced out and fair no matter how many different units types you chose to include in your army.

You can only grab and move units that are far back in your army, by placing 3 of the same units with matching colors in a column you can create an attacking formation which will begin charging and attack after a few turns depending on their speed. Creating walls is also a good idea in battle, these help you defend from incoming attacks, you create them by placing 3 of the same colored units in a row.

The story mode will surprise you because it's fairly long, but only so because of plenty battles and loading screens. Maps are really small and the loading times between each one can become really annoying, this is the worst part of Might & Magic: Clash of Heroes, but if you're not in a hurry and love simple puzzle games with depth and strategy then rest assured this is worth the price.




Great for a PSN game. The multiplayer and campaign are both worth playing.

9.0

Editors' Choice
Difficulty:
Just Right
Time Spent:
10 to 20 Hours
The Bottom Line:
"Grows on you"

Summary

I really like this game; I have been enjoying it in campaign mode and enjoyed playing the local multiplayer. The campaign story is not hugely original, but serves the purpose of creating a purpose for the battles and is both challenging at times an easy at others. The graphics are a bit cutesy for my taste, but look very good (although it is hard to tell if a deer unit is green or blue). Not quite the depth you would expect from a full $60 game, but I enjoy it as much as many full price games I have played.
What I really like is it gives me a new shorter 2-player game to battle with. I enjoy playing games like Dr. Mario, Tetris and Bomberman in a 2-player battle type of mode, so this was very welcome as a new possibility with a subtle depth that you appreciate once you play. The experience of playing as different heroes really requires you to play with a different strategy and reminds me of the different color spells in Magic: The Gathering (though not nearly the depth of M:TG). I think there is still a free demo available, but the demo doesn't quite pull you in until you try the multiplayer and can see how the champion and elite units (and choosing which to put into you army) really make it much more strategic than a basic puzzle game. The fact that reaction time is not a factor helps as sometimes you want to play without running at 100 miles per hour (although it is nice that there is a timer available for multiplayer).





Puzzle solving using character-driven battle strategy; does exactly what it sets out to do. Love the online play :-)

9.0

Editors' Choice
Difficulty:
Just Right
Time Spent:
100 or More Hours
The Bottom Line:
"Highly addictive"

Summary

Might and Magic: Clash of Heroes does exactly what it sets out to do. A series of engaging characters gain skills, battle unit types, and artifacts while on a straightforward quest. Battles are both character-driven and puzzle-solving. The quest provides teaching strategy puzzles at different points.

Online mode quickly became addictive. To fully enjoy it, I strongly recommend completing the quest first. You will gain characters and artifacts you need, as well as learn valuable strategies.

While I've heard others say that there are "unbeatable" characters in online mode, I have not experienced this. Each character has very strong strategies that can be used against others. If you discover a character with a strategy you can't beat, start playing that character until you understand the strategy. Eventually you'll discover the strategy's weaknesses, and characters able to beat them. Many complain about Varkas and Nadia, but I've been able to beat both with different characters, as well as with themselves.

The add-on pack of the "boss" characters is fun, but not necessary to enjoy online mode. I've been able to beat all the bosses using the character that beat them in quest mode.

Reason this isn't a 10: occasionally (rarely) there are glitches in online play which result in a disconnect instead of a win. This has only happened to me twice in over 900 games. Also, some players seem able to maintain a streak even when they lose (in other words, I get a victory counted, they get a defeat counted, but they keep their streak of wins anyway). This is not connected to any online or quest artifacts that I can find, and seems a bit unfair if you care about ranking. It does not hurt me as a player, since I can still win.

If you just want to have a little competitive fun, and like solving puzzles, I strongly recommend Might and Magic: Clash of Heroes.
8.0

Superb
8.4
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