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Fire Emblem: The Sacred Stones [GBA]





This was worth my 13 bucks

9.0

Editors' Choice

Summary

Fire Emblem: The Sacred Stones is very good. The graphics aren't all the bad for a GBA game. The characters are detailed enough, and this is coming from a person that has played some of the newest games out there like MW2. The sound was pretty much the only thing that sucked, but well, it is for the gameboy. They reuse lots of sounds in the different songs and the combat sound fx aren't exactly the best. Gameplay is simple once you get the hang of it, though the tutorial only explains the basics so you have to figure out the rest. The campaign levels are also very good, though some of them can be very frustrating if you don't want to suffer from high casualties. Multiplayer on the other hand, is the worst I have ever encountered, but once again, what can you expect from a GBA game? So overall, I gave this game a 9 out of 10, the only problem being the sound effects.




As soon as i got this game, i was engrossed by the story line, the characters, and the combat.

8.5

Superb
Difficulty:
Just Right
Time Spent:
20 to 40 Hours
The Bottom Line:
"Immersive"

Summary

I'm going to get straight to the point, this is a great game. Although the graphics aren't much improved from the first fire emblem, they are relatively good for the Game Boy Advanced.
I borrowed this game from a friend when I was about 9, and i was extremely addicted to it. I couldn't put it down. I could read very well by then and I thought the storyline was bordering on amazing. The characters are very well balanced, but there are two superior units: the paladin and the general. It was tough at first to learn of all the different characters that you could enlist, but i got all of them. I got to the very last boss (which took about 30 hours), and mistakedly attacked the Boss with Erika. I almost screamed when she died. I was so pissed off.

It was a long time since then and i just got that game as a birthday present. I replayed Erika's storyline and got to the same boss. I went in smart this time and ended up only losing one character who was my only casualty in the whole game. Anyway this is an Immersive game as you can see, and i would recommend it to everyone who has ever played a video game.




so after my thirty second playthrough

9.5

Editors' Choice
Difficulty:
Just Right
Time Spent:
100 or More Hours
The Bottom Line:
"Best in series"

Summary

I decided to finally review this game. This game has brought me well over a thousand hours of gaming pleasure so I want to make this review a bit different. If your someone who loves strategy games get this one, if your somebody who loves fire emblem get this, if you own a gameboy advance or a ds get this. This game has amazing visuals, what I mean by this is that the attack scenes are great, and the characters when talking to one another look great. The sound in this game really helps the battle flow, I am not usually a person who is interested in handheld game music but after visiting the sound room and listening to most of the songs I can clearly see that if you enjoy music with your battles this one has it.

I have always believed that a games popularity should be measured by either great replay value or a great story. This game has both, after ten or so playthroughs I decided to actually not skip the scenes of the characters talking to each other and in doing so I realized how great the story is. The replay value is something to rival that of any handheld game, that includes games nowadays. Trying to go through the game with every character you can get and have all of them alive at the end is something that will add a few hours to your game, depending on the difficulty.

The link arena is a great way of testing which one of your characters is truly the strongest. The last thing I have to say about this game is that for every increase in difficulty the feeling as though your commanding a real army is increased. On easy you can send one person in to wipe the field, on normal you can pretty much do the same thing, but on hard you think about every move your making to make sure that you don't lose somebody.

3 thousand hours of gameplay, that would be after adding the 30 or so games I have had. Every playthrough will feel brand new, I just have to say that if your looking for a great rpg this is one of the best ones you can get and for cheap too.




While with few gameplay improvements over it predecessors, The Sacred Stones is still very much worth while

8.5

Superb
Difficulty:
Hard
Time Spent:
40 to 100 Hours
The Bottom Line:
"All it's cracked up to be"

Summary

The first Fire Emblem game ever released outside Japan, which was simply named "Fire Emblem" in the USA, was a stupendous game, with very few short commings. The next game on the series offers the same amazing gameplay, with a completely new storyline, which will amaze you.

GRAPHICS:
While not a bad looking game, it looks identical to its predecessor, but still has nice enviroments and characters models. The characters faces in the cutscenes actually look pretty good. 3.5/5

SOUND:
The music is also very reminescente of previous entries, but still very fitting.4/5

GAMEPLAY:
The game is a strategy RPG. The game takes place on the fictional continet of Magvel, where the Grado kingdom suddenly invade its neighbor, Renais. So, one of our main heroid, Ephraim, goes out to see what the hell is going on. As he didn't came back, his sister Eirika goes onto the adventure. In the game, you'll meet with a lot of different characters, such as Innes, the prince of Frelia and L'Arachel, princess of Rausten. I never really payed much attention to the story, but it is quite interesting and though-provoking Each character has a different class to himself, such as Mage or Archer, and starting at level 10, can evolve in 2 different classes, a new feature in this game. It gives the game much more variety, as it introduces new classes, such as Summoner, which are very helpfull. Like its predecessor, your goal varies in each stage: in ones is to seize a castle, in other is to kill all enemies. The gameplay is for the most part the same, but the is some variety. The weapons play in a rock-paper-scissor type of way: lances beat swords, swords beats axes and axes beat lance, and in magic is the same, anima (fire, ice) beats light, light beats dark, dark beats anima. Bows/Arows and Staves aren't superffectivbe/weak agains anything. In reality, most of the characters use physical attacks, so you have to be more carefull with the mages, since, once the character dies, they will be dead forever, which sucks, but makes the game more strategic. At times, the game can be really hard, with a limmited battalion against a lot of tough enemies, but it is never impossible, but is unforgiving. It will take you a log time to pass the 20 stages in this game, easily 10 hours, and there is a lot of replayability. While the gameplay is mostly intact from pass entries, it still is very deep and engadging. Another addition is an endless play mode after you beat the game, which lenghthens up the game even more, and you will play for a few more hours at least after you've beaten it. 4.5/5

OVERALL:
The Sacred Stones might not have a lot of innovation, but still is very much worth your time, for the great gameplay it provides.

Pros and cons:
+Deep and engadging gameplay
+Nice details on the characters
+Deep storyline
+Lenghty
+Lots of different characters gives the game more replayability
-Barely no changes in gameplay for previous entries
-Music and graphics are a bit recycled




Superb game. Period.

9.0

Editors' Choice
Difficulty:
Just Right
Time Spent:
40 to 100 Hours
The Bottom Line:
"All it's cracked up to be"

Summary

Although gameplay is very much the same as the previous one, this game still has got a lot to offer.

Gameplay: Excellent
The weapon and magic triangle makes this game stand-out and really shows that its not just a turn-based strategy game. There's also the new additional classes.
A character would still die and be gone for good but this only adds more challenge as well as frustation to the game. But that is what Fire Emblem is all about.

Graphics/Sounds: Good
It is in 2d and it looks cool.The new BGMs are ok. Its not that memorable compared to the previous game BGM "Companions".
That music got stuck inside my head.

Replayability: Excellent
With tons of support conversations, you'd be playing all over again just to unlock everyone of them. You'd be playing over again just to experiment with a character's class and see their true potentials. Or you'd be playing it all over again just for the sake of it.
And the options to roam the entire map and battle monsters enables you to level up low level units. Though it would make an easy game, Fire Emblem balances this out by adding two dungeons. One is fairly challenging while the other recquires not only strength but also skills.
And the arena is a bit useful around since you'll be able to level up all characters to their limits.

All in all, Fire Emblem: Sacred Stones stands out among others not just about its immersive gameplay but also in its lasting factor and replayability.

8.8

Superb
8.5
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