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Hugo - Black Diamond Fever [MOBILE]





fun and addictive

8.0

Superb
Difficulty:
Just Right
Learning Curve:
0 to 30 Minutes
Time Spent:
10 Hours or Less
The Bottom Line:
"Guilty pleasure"

Summary

so im sitting in hour 2 of a 7 hour regents review course when i think hey ill buy a game on my now phone. i purchased block breaker delux cuz well i was bored. i found that it was a fun and ADDICITING game. hard to put down and harder to keep down. you will absolutly love it and its only like 6 bucks i think. the story line is cheesy of course but it will take you around 4 or 5 hours to beat it. plus after that theres v.s. modes and radomize block courses which are perfict for getting through a long school day. if you want a cheep fun and addicting game spend the 6 bucks on block breaker delux you wont regret it.




A fun, addicting game when you're stuck in traffic (or anywhere else).

8.2

Superb

Summary

This is a fun game that plays smoothly on my Razor cell phone. It has a simple story line that you can progress through in just a few hours. However it does have a high replay value and there are other game modes you can waste time in.

The story takes you though different establishments where they test your skill and you can collect items in the game to try to please the owner of the joint. If you miss items you can buy them from a store you have access to when you are choosing what location to play at. Not a big thing, but a small added dimension that is nice and can add a bit more difficulty on certain levels. The power ups are also a nice added touch. Just be careful not to lose track of the ball while you are trying to collect them, or shooting the blocks with lasers. The good news is that a couple of the power ups let you hold onto one of the balls, helping with precision shots or enabling you to "store" a ball on your paddle if you you get a split power up.

The sound is decent but not stellar, much as you would expect out of a cell phone. But the background music does change depending on your location, though it is absent while you play. The graphics are not flashy and some of the story line images could use refinement, but the play area is well designed and that is where it really matters.

I received this game from the McDonald's Monopoly contest, but used the normal cost ($6) for rating it's value. I would really recommend it if you can get it for free, but for $6 this is a nice diversion when your stuck waiting somewhere.




A decent litte mobile game with nice graphics

7.7

Great
Difficulty:
Easy
Learning Curve:
0 to 30 Minutes
Time Spent:
10 Hours or Less
The Bottom Line:
"Worth playing"

Summary

While some people (especially in the Scandinavian countries!) may be pretty tired of Hugo popping up everywhere, this is actually one of the few mobile games I've enjoyed playing.

The gameplay is completely simple; Hugo has to collect a series of red gems while avoiding the enemies in the mine. Hugo can stun the enemies with his whip, but he's only able to kill them after all gems have been collected. Pretty basic, huh?

Sure... but it's well executed. Many mobile games can be fustrating to play, since the phone's "joysticks" or buttons are often very hard to operate with precision. However, I found Hugo to be very responsive and really easy to control in spite of this. There is no getting "stuck" on ladders etc., as you may experience in many other mobile platformers, where the gameplay has not been tweaked and cared for.

While this game may be too "small" to get very high grades from me, it definately gets a goodt tilt for great graphics and pleasing controls.
7.1

Great
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