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Mario vs. Donkey Kong [GBA]





The challenging rivalry is back and better then ever! :idea:

10

Editors' Choice
Difficulty:
Just Right
Time Spent:
40 to 100 Hours
The Bottom Line:
"Ambitious"

Summary

In 1981, an ape named Donkey Kong attracted the anger of a simple Italian plumber named Mario by stealing his then girlfriend Pauline, starting a rivalry between man and beast! The gorilla found himself bested by the hero and got himself captured, only to be rescued by his own son who showed Mario that two wrongs don't make a right. Afterwards, the rivalry cooled off and evolved into mostly friendly competitions in racing, fighting, and partying. But after 22 years of mostly inactivity, Donkey Kong causes trouble again when Mario's toy factory churns out both Mario dolls and Donkey Kong dolls, but everyone prefers the Mario dolls more, so Donkey Kong captures all of the Mario dolls so that no one can have them! Mario knows that stealing toys is just plain wrong, so Mario goes up against Donkey Kong once again, reigniting a long forgotten rivalry! The graphics in this game are absolutely incredible and reach Nintendo Gamecube points at times. Speaking of the Nintendo Gamecube, Mario introduces his 3-D tricks for the first time in 2-D! Mainly the double/triple jump, the wall jump, the rope hang, and the ground pound! And Mario has to overcome many challenges, race against the clock, figure out puzzles and overcome various obstacles in order to stop Donkey Kong's latest rampage against Mario's person! It's an extrememly fun, challenging game that will keep anyone who loves both puzzles and action games entertained for hours! I certainly enjoyed it, and I highly reccommend for anyone looking for fun on a handheld system! That's why I reviewed this game! :idea: Enough said, true believers! ;)




fun, and confusing

10

Editors' Choice
Difficulty:
Just Right
Time Spent:
10 to 20 Hours
The Bottom Line:
"Just plain fun"

Summary

mario vs donkey kong is a very fun game. i like that they put enemies from the mario series and donkey kong series in it. the gameplay is cool because mario can do some sick backflips. I always liked cool moves. The camera view is similar to the original mario games to. I liked the different stages too. Also it might be easy but they evened that out with the confusing stages thats in levels 5 and 6. But the thing i liked the most is its just plain fun. it is a good 1 player game for anybody. I got it because i liked the story of the game, and i always liked donkey kong, but this game maid me love mario games as well. i warn you though it is very addicting, you probably will do good at the beginning, but you may lose at level 4 to 6 and you probably will get mad. That's normal but don,t go crazy with that. But this game is very fun, and you wont be sorry for playing this, its fun, and if you are not a fan of either characters you will get hooked on there games trust me.




An innovative Mario title that is great for passing time.

8.0

Superb
Difficulty:
Just Right
Time Spent:
10 Hours or Less
The Bottom Line:
"Grows on you"

Summary

Game Review-Gameboy Advance-Mario vs. Donkey Kong

Review 207

Released: May 24, 2004
Publisher: Nintendo
Game Genre: 2D Platformer
ESRB Rating: E for Everyone
ESRB Descriptors: Mild Animated Violence

Story: 30%
Gameplay: 40%
Graphics: 20%
Durability: 10%

Story (7/10)
An old nemesis returns to the Mario world. Donkey Kong has captured all of the mini-Mario toys and has conveniently placed them throughout some tricky puzzles.

Gameplay (8/10)
The gameplay is closer to Super Mario Advance than to any other Mario game. Jumping on enemies doesn't kill them, but you can pick them up and throw them at other enemies. Each level is split into two parts. In the first part, you have to navigate through a puzzle to grab a key, and then carry the key back to the door. The second part is similar, but instead of a key, you're grabbing a mini-Mario toy, which ends the level.

Graphics (9/10)
Very, very good for a Gameboy Advance title.

Durability (7/10)

Overall Score (7.8/10)
Rounded Score (8/10)




Mario v. Donkey Kong is an enjoyable retro-style 2D puzzler platformer.

8.5

Superb
Difficulty:
Hard
Time Spent:
20 to 40 Hours
The Bottom Line:
"Grows on you"

Summary

Mario vs. Donkey Kong for the Game Boy Advance is a wonderful 2D puzzler platformer. It has some flaws, but those don't ruin the game.

The story is simple. Donkey Kong is sitting home, watching television. He finds a commercial for a toy called Mini-Mario. DK seems to want one, even though he is Mario's rival. So he races to the store, and discovers that the stores are sold out. So he finds the factory and steals all of the toys, with Mario trying to get them back.

The game play is reminiscent of Donkey Kong. Over a variety of environments, Mario must get a key for a room that has a Mini-Mario in it. He then must rescue the toy. There are several puzzle aspects to it. For instance, Mario must press correct buttons or leave a key in a specific place. The game play is flawless and works very well, although sometimes the enemies can feel very cheap, as some are placed in devious spots.

The controls are up next. To move you use the control pad, and A to jump, and B to pick stuff up. Over the course of the game, you will learn jumping combos and how to move on wires. These moves are important to the game and aren't hard to remember. They are spot-on and are tight.

The graphics in the game are pretty good. They are bright, colorful, and drab where needed. They graphics are presented retro-style, and look fine. They could be better, though.

There is plenty to do in this game. There is a main quest, over six worlds, lasting about 5-10 hours. In addition, there is another unlockable quest, over six worlds. If you get all of the presents in each level, you also unlock expert stages. Overall, there is a lot of modes and re-playability, encouraging players to continue after beating the main quest.

This game is very good. There are a few flaws, though. The graphics aren't as good as they could be, the difficulty can be high, enemies are usually cheap, and an overuse of gimmicks. But besides that, there is a lot of fun to be found in the spiritual sequel to Donkey Kong.





Best game on the GBA, period.

9.5

Editors' Choice
Difficulty:
Hard
Time Spent:
10 to 20 Hours
The Bottom Line:
"All it's cracked up to be"

Summary

The GBA was a primitive system. It could not do near the stuff that the consoles could do. However, Nintendo sure came close when they released Mario vs. Donkey Kong, a hybrid puzzle game and platformer.

The sound is actually really good, for a GBA game. Believe it or not, the GBA is actually capable of voice acting! I kid you not! There are full motion cut scenes, but they rarely have both full motion cut scenes and voice acting at the same time, but that's understandable, given the limitations of the system.

The music is really awesome. The GBA didn't have one of the best sound processors in the world, but I couldn't care less. Give me a catchy tune in the background, and some sound effects so that I'll know what just happened, and I'll be content.

The graphics are also pretty cool. For a GBA game, this is top of the line. If you play the game on a big screen, like on an emulator, it will look pixelated, but if you play the game on the GBA, or on an emulator that is the size of a GBA screen, the game will look crisp and sharp. The levels are brightly colored, and you'll never wonder if something is a friend, or foe, because everything is clearly identified in the game.

Speaking of the levels, they are full of challenging obstacles and tough enemies. There are spikes, lava, moving parts, and monsters galore, and touching any of them will kill you instantly. You have no health meter, no super mushrooms so that you can take a hit and still keep going; you don't even have any invincibility stars. This adds a whole new degree of difficulty. You can only rely on yourself.

Sound punishing? It isn't. The game almost always plays fair. Most of the time, if you don't manage to beat the level, it's because you messed up. You mistimed your jump, or you didn't duck at the right moment. The game even gives you a video giving you a hint on how to pass the next level.

Of course, I say "most of the time" and the game "almost" always plays fair, because there is one level in the game that does not allow for a single margin of error, and that is the first half of level 5-3. That level almost made me slam the controller down in frustration. It's the hardest level in the game. I had to look online for the solution to this level, and, when I figured out the solution, I still had trouble. Besides, the solution is so unobvious, I don't see how anybody can figure it out on their own.

This level is what made me give this game a 9.5, instead of a perfect 10. One of the biggest complaints about Superman 64 is that it had extremely difficult mission objectives that allowed for no margin of error, so, if they can whine and complain about a game being bad for that reason, then I can whine and complain about a game being imperfect for this reason. It's only fair.

But, the rest of the levels are top notch. Challenging puzzles (but not "How the hell is anyone supposed to beat this" challenging) and fun obstacles litter every other level in the game. There are 65 levels in the game. Eight worlds, with eight levels in each of them. The first six levels in each world involve getting a key in the first half of the level, and rescuing a Mario toy in the second half (that's the game's story; Donkey Kong has stolen all the mini Mario toys, and the real Mario is giving chase, to get the toys back). In the seventh level in each world, Mario must take the toys and put them back in the toybox for safekeeping. The eighth level in each world is the boss fight against Donkey Kong. The 65th level in the game is a second boss fight against DK, and it's really hard. Not as hard as the first half of level 5-3, but it's still pretty hard.

The game is probably the best platform game on the GBA, and you'd be wise to pick it up.
8.0

Superb
8.1
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