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PixelJunk Shooter 2 [PS3]





Green Day got their own Rock Band game? Oh hell yes.

9.5

Editors' Choice
Difficulty:
Just Right
Time Spent:
20 to 40 Hours
The Bottom Line:
"Worth playing"

Summary

First off, I would just like to say that Green Day is my favorite band, and has been for awhile. When I heard that this game was announced, I became instantly became super excited for it. I got it in June and I still play it to this day.

This game contains a bunch of Green Day songs, and all of them are awesome. The songs range from many of Green Day's albums such as Dookie, Nimrod, American Idiot, 21st Century Breakdown, and more. The instruments are still the same as every other Rock Band game. You've got Guitar, Bass, Drums, and Vocals. All of them are pretty fun to play, and they add much more playability to the game.

The career is pretty simple. You have three venues to choose from, each of which contains different Green Day songs based on the "era" they were from. There's a venue basically for Dookie songs, American Idiot songs, and 21st Century Breakdown songs. Songs from other albums are scattered in one of the three venues. As you complete the songs, more are unlocked and you can progress farther in the career. There's also challenges you can complete, which are individual setlists. Usually they consist of about 3 songs, but there's three album challenges for Dookie, American Idiot, and 21st Century Breakdown songs, where you have to play a setlist of all the songs in a single setlist from an album.

So is buying this game a good idea? Yes and no. If you love Green Day, then you should obviously get this game. If you're not a fan of Green Day, then I'd stay away from this game because it only contains songs from Green Day.

I give this game a 9.5/10.




I had fun with this one

8.5

Superb
Difficulty:
Just Right
Time Spent:
10 to 20 Hours
The Bottom Line:
"Just plain fun"

Summary

Oddly enough, I am not a Green Day fan. Yet, I can honestly say I really enjoyed this game. It even proved me wrong about Green Day music. I would also recommend this game based on the fact that Rock Band knows how to handle these single band games.
Unlike Guitar Hero who would substitute songs from the lead band to put songs from bands like the headliners. I think they are afraid of the concept.
Instead, I am introduced to new music, and I had a good time to boot.
The Game follows the Album progression, so you start with their earliest, and ends with songs from the newest album. Not that I would know the difference. That being said, the controls were responsive. The music was good, and the graphics ... well, I was looking at the buttons I needed to press, so I really did not know what the graphics really looked like. The opening was good.
Basically, I have just been padding this review. I liked it. That is all that needs to be said.




Good vs Bad - more shooting racks up the difficulty, which scales with the environmental hazards. Brilliant sequel !

9.5

Editors' Choice
Difficulty:
Just Right
Time Spent:
20 to 40 Hours
The Bottom Line:
"All it's cracked up to be"

Summary

Here's my Good vs Bad review for PixelJunk Shooter 2 where I will list the things I liked and disliked about the game. I am not a native English speaker so bear with any weird sentence I might come up with.

THE GOOOOOOOD

-A few tweaks were brought to the core gameplay. Missiles now fire much faster and for a lower heat cost, allowing you to plow thru dirt a lot faster and speed up gameplay. There's also a new move that sends you spinning against enemies and thru dirt. Jumping from one enemy to the other thanks to the spin's auto-aim, all while dodging bullets and hazards, is awesome. There is also a collection of new and useful suits to play around with.

-Music once again written by High Frequency Bandwidth, the guys we owe PJS1's OST to. The awesome atmosphere is back and better than ever.

-GameSpot pointed out PJS2 puts emphasis on shooting and it's not exactly true because environmental puzzles and hazards are still around and, thanks to new fluids and elements, a lot more challenging than they used to be. The game is once again divided in 3 worlds and, just like PJS1 did, all levels manage to include new gameplay elements. As you get closer to the last level, you'll notice everything shown to you isn't dumped and forgotten like they do in so many games these days. Instead they re-use known patterns and mix things up a lot making for interesting and clever gameplay/puzzles. The last 2 levels use almost everything in ways so clever you can't help but think PJS2 is the best. The emphasis on shooting is actually misleading because what is actually shooting more this time around is not you but the enemies. It's never too hard but sometimes it felt like a schmup with all those bullets flying across the screen. Hit one and your heat goes up a little... so it's exactly like before. It's about carefully guiding your ship thru the dangers and, should the heat rack up a bit, hurry back to water. The spin move I mentioned above helps with last-second maneuvers, too, and a lot of times made the game a bit more hectic than the very slow-paced PJS1.

-The game now sports a multiplayer component, and a very great one at that. It's my favorite multiplayer so far this year. In short, it's 1-1 battles where players alternate between Offense and Defense. Across the maps are scattered survivors which, as Offense, you have to capture and bring back to your zone. As Defense, you fly around the map hunting for the other player. You have a bunch of dots coming out from where your ship is currently aiming at, should they collide with the Offense player, he'll get frozen for half a second. At this point you may want to use the items you bought with the points earned in multiplayer. There are all sorts of crazy items out there like the missiles, lava bombs, joystick inverter and so much more. The multiplayer is very balanced and skill-based, it's not there to help noobs. So it's hard. But nothing impossible if you stick to it... in the end it's much more rewarding this way. Barely any lag whatsoever helps making this an enjoyable experience where deaths/losses are yours to blame.

-A lot of new and varied enemies making up for PJS1's somewhat redundant bestiary.

-Bosses are more varied and imposing than PJS1's. I won't spoil anything but having your wits about you when fighting them is a must, the devs put a lot of efforts to come up with varied and unpredictable movesets. Especially the final boss who pretty much blew my mind. It reminded me of Kirby 64's last boss and that is an instant win in my book.

-Levels tend to last twice as long as they did in PJS1 and pacing was improved, leaving better breathing room between the more intense and calm moments. A nice balance was achieved here.

THE BAAAAAAAAAAD

-Enemies spawning directly on you can still be a problem sometimes if you're like me and rush a lot. Random, instant death is not very fun.

-Camera shake was overused in some instances.

-The Hungry Suit had weird controls. Sticking your face to walls to keep it from moving is awkward.

Yep, that's all for the bad points. As long as you're not a trophy hunter/content tourist/rusher you will certainly enjoy the mix of colors, fluid gameplay and soothing atmosphere this game have in store for you. After all, games are meant to entertain, what's the point of rushing thru them just for bragging rights? You just end up refusing yourself good moments.

I might edit this later if anything comes to my mind.

Anyway I give this solid sequel a 9.5, thumbs up to Q-Games for delivering such a good game in an age of washed out sequels.




pj shooter2 is back with the sequel you wanted better and still an original piece of gaming.

9.0

Editors' Choice
Difficulty:
Just Right
Time Spent:
20 to 40 Hours
The Bottom Line:
"All it's cracked up to be"

Summary

the last game was original
playing with different fluids,temperatures and shooting monsters in diverse mazes underground was special and unique as it was the best content exclusive 2 the psn

now we take on a large creature (the boss u didnt fight at the end of the first game) so the mission is to escape the great beast with the remaining survivors.

"inner space" is the theme of the game
magma and water,gas and rocks are still here
but the welcomed addition of various body fluids,germs and new spaceship suit are keeping this game original

multiplayer another hit the creators did right
online battles are captivating the spirit of the game

gfx is better, resolution and maps are bigger
audio music and sfx are good as before
the entire map is alive and this is really that i interesting

body digestion acid fluids,rotten gases , bonus diamonds and a better ship control,harder difficulty and faster movement + shooting is another improvement ull see in this must buy psn funny and special game.






Pixeljunk Shooter 2 is punishingly hard, often irritating, and significantly less fun than its predecessor .

6.5

Fair
Difficulty:
Very Hard
Time Spent:
10 to 20 Hours
The Bottom Line:
"Disappointing"

Summary

I absolutely love the first PixelJunk Shooter. It was an excellent blend of lighthearted shoot-em-up with great music, great puzzles, and an entertaining atmosphere. This sequel is a lot less fun. The new gameplay elements aren't a lot of fun, and that is for one reason, in particular – the game's brutal, punishing, and often unfair difficulty level. This wouldn't be so bad, were it not for another inexcusably bad feature of the game – limited lives. In other words, if you die enough, you no longer have the opportunity to repeat one screen – you have to repeat the ENTIRE LEVEL. When you consider that almost every screen involves at least a few deaths, this sometimes means that you lose an hour of progress. It's frustrating, infuriating, and whatever other terms you want to can come up with to describe the feeling that you get when you are constantly tempted to throw the controller across the room.


If you played the first game, you should still have a good idea of what Pixeljunk Shooter 2 has to offer. You pilot around a little ship, and with it you can shoot stuff and pick up stuff like treasure and survivors. You sometimes pick up power-ups and objects that modify your ship so that you can complete special challenges on a level. You shoot walls and manipulate your environment in all sorts of ways to solve puzzles and then you head for the exit. The basic formula works very well.


There is a fine line between challenging and punishing. The former can be fun, but the latter often isn't. The difference is often subtle and Pixeljunk Shooter 2 crosses that line too often. The ship that you command essentially goes down in one hit, and there are no checkpoints within a sublevel. The game also has ambush style encounters on almost every screen and a significant amount of trial and error. In addition, there are a lot more environmental hazards that will kill the survivors that you need to rescue. These hazards sometimes build up in a manner that forces you to race through the level as fast as possible, causing you to make all kinds of mistakes. The first game had the same basic mechanics, but it didn't have as many traps or as many enemies, and they weren't as deadly. Some games actually benefit from being really hard for some reason, but not a game from this series. The somewhat easygoing vibe communicated by the music and the graphics don't work well with a really high level of challenge.


I would be unfair to the game though if I said that it doesn't have any redeeming qualities, because it does. It still has charming graphics and another great techno soundtrack. It has a few wonderful levels and a lot of satisfyingly challenging puzzles. It was at least a fun enough game for me to finish, which means that it can't be bad. However, I must say, I came close at least a couple of times to swearing it off completely and deleting it from my hard drive. Some prefer extremely hard, punishing games. The relatively low score that I give to this sequel is as much an indication of my personal preference as anything else. It is possible that you will enjoy it more. If you have played enough games, you probably know what your tolerance for punishment is. Me – I wish that Pixeljunk Shooter 2 had been more like the first.
7.5

Great
8.2
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