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Battlefield 3




I like fly!!!

8.7

Superb
Difficulty:
Just Right
Learning Curve:
30 to 60 Minutes
Time Spent:
10 to 20 Hours
The Bottom Line:
"Immersive"

Summary

I loved games where you can fly, or destroy flying vehicles, especially flying vehicles that were occupied by aliens. I saw the game and I was overly excited.

Gameplay: You can control a turret, shooting down flying crafts, and destroying ground vehicles; while avoiding shots; or be in either a jet or helicopter, going to different missions and destroying the enemies. At times you'll have friendly's to work with as well, who aren't really much help since they're not very smart. At first this flying, driving, and defending business while shooting is pretty fun.

Graphics: Not bad, I like.

Sound: Nothing to brag about here, it have a high variety in sounds.

Value: I'd be surprised if you sit through the missions the first time, some people might have the interest and patience. But second time, I would highly doubt it. There are different difficulties though, for those who wants a challenge.

Tilt: The game did good, but if it was able to get more variety and if all the missions didn't feel like the previous sets of missions, this game would've been great. It was just a good game gone wrong, but it's still worth a look at, at least.




I can destroy everything!!! I love it!!!

7.6

Great
Difficulty:
Just Right
Learning Curve:
0 to 30 Minutes
Time Spent:
20 to 40 Hours
The Bottom Line:
"Just plain fun"

Summary

This is a very good action game, where saving the world is the main objective.

Game-play: Really addictive. You have to destroy and destroy all aliens that attack your base. The best missions are in planes and helicopters, the way it was designed was really good, and it's much like a flying simulator. But there are missions that you can't move or you just have to get something and leave it in the base, this make most of the missions boring. Other thing is that you have to take care of your health, because it's not sufficient, and I'm sure you will have to save minute after minute.

Graphics: Good, I think they could do it better.

Sound: Don't have a lot of sound, just special effects and things like that.

Value: By the time, the missions get repeated, and there are about 10 missions per level, and I say about 5 levels......If you've got time to play, you can take it to the end.

My Tilt: Finally, I like this game. Shoot, destroy, explode; that things makes me want to play more and more. But if it's your first action game, I don't recommend it.




Because of the short life of the Dreamcast, this very stellar RPG will fly under the radar of most gamers.

9.0

Editors' Choice
Difficulty:
Just Right
Learning Curve:
30 to 60 Minutes
Time Spent:
20 to 40 Hours
The Bottom Line:
"Amazing"

Summary

After hooking up my Dreamcast just to show someone the Code Veronica Intro,
I started playing Dreamcast again, and now I am hooked. I picked up Evolution for 4.99 and I will say right now it was one of the best deals in Videogames.

This game takes it back to basics, good story, interesting characters and a combat engine that is out of this world. I cannot believe no other console picked up this Gem and carted it over because it is really a pleasant suprise.

The game sort of came off as a cheesey Japanese RPG, but after a few minutes and getting the hand of the controls within battle it shakes off that misconception in a hurry. You find yourself at the helm of Mag Launcher and his Cyframe (Some sort of qwazi robotic backback) and is cheesey as it may come off it really works for the game. There is an interesting mix of characters in the game spanding from soldiers to butlers, and even though it may seem out of place when reading it in the review I assure you that in the game it makes alot of sence. I mean Paper Mario 2 has you recruit a Mushroom man!!

The gameplay aspect of this game is really the tale of two games. The Battle Engine is just AWESOME. Perhaps the best part of the game. There is a wide range of attacks and spells that all come across as looking very cutting edge and I would go as far as to say still good for 2005 standards. The Dungeons are a bit drab very generic and not very inspiring, but it didn't take away from the game for me, I would that most of this game takes place within battle so I had no trouble writting off some of its less polished gameplay aspects. The Story flowed very well some of the characters could have been more developed but as a whole it did a good job of telling me what I needed to know and even was able to suprise me at times, it really does shy away from the typical save the world ploy, and thats really what makes it as good as it is.

Graphically, I am impressed I had to keep reminding myself that this game came out in 1998. Its nothing stellar but it doesn't aim to be its good for an RPG and thats all I am asking for. The characters all look very colorful and bright as do alot of the towns where most of the Dialog between characters take place. The Dungeons are as I said above very bland almost a rush job but it really didn't standout in such a way that it made me focus on it during play just something I noticed in passing during the course of the game. The Battles look great, the enemies look very detailed and the battle effects are truly first class. It is light years ahead of its time and even better then alot of the RPG's that are around even today, The detail that goes into alot of the little aspect of battle are the things that I really noticed and the sheer beauty of alot of the battle effects and thats what makes this game so much fun.

Sound, all I can say is that its nothing out of this world but the soundtrack is well done there is no spoken text but that is forgiven because of course the game is from 1998. There is nothing that really leaps out as amazing but its well rounded and does not take away from the game, but does little to add to it.

Value, well there are two aspects to value play and replay, for play value the game was good enough that it kept me playing, I even played eight hours straight one rainy Saturday, it really does suck you in and for that I have to give it full credit. As for Replay there is enough to do to keep you coming back, I got around 26hrs out of it, and I could see myself playing it again later on, it is a must own that is for sure.

Overall, a great suprise enough to make me buy the second one, Its too bad that most RPG fans will never be able to get their hands on this Gem, but if you have a Dreamcast buy it, and if you don't but a Dreamcast and then buy this game.

Believe me its worth it

-Z








Far too simple and tedious to be really entertaining.

6.3

Fair
Difficulty:
Easy
Learning Curve:
0 to 30 Minutes
Time Spent:
20 to 40 Hours
The Bottom Line:
"Pretentious"

Summary

Dreamcast was one of those systems that never really got to see a "golden age," and in so, never had many RPG's, or at least not many good ones, besides Skies of Arcadia, Grandia, and Shenmue, of course. Evolution was the first RPG for the Dreamcast, coming out soon after the console's release. Being so, you generally wouldn't expect it to be anything more than a run-of-the-mill standard RPG dungeon crawler, and that is exactly what this is.

Evolution isn't a normal boring dungeon crawler, however. The battle system was made pretty well for a near-release title RPG on a system, which has anything from hitting people with a giant mechanical arm with Mag to hitting people with a frying pan. Well, that's all for looks, obviously, not much with gameplay of course. The battle system is almost intirely designed to be exactly like Final Fantasy's, without the ATB system involved. Menu-driven weapon improvement and special move development, in which you can use the moves inside the battle at will, if you have enough ability points to do so, of course. Nothing original, nothing special. The strategic location of where your characters are in the battle is also taken from Final Fantasy, with 3 places to go to. Far back for weaker characters or long range weaponry, up front for stronger, hands on weaponry, and the middle for someone who can't make up their mind. The special abilities are numerous, look nice, and are also very affective against enemies, but nothing is new in that department either. The story is far from Final Fantasy, however, and is not incredibly well thought out at times. The characters are cute, and well designed however, and put a lot more charm into the game, making you drawn in a little bit more. The dungeons themselves, however, are incredibly tedious, boring, and change everytime you go into them. Wait, that last bit isn't exactly a bad thing, no. But it really doesn't improve upon it anyways. The dungeons look boring, the traps are easy to see when you get close to them, and the enemies, as long as you're not surrounded by them, are rediculously easy to get away from. There is some nice items here and there that let you see the whole map, where all the enemies are, make the enemies never see you (not like that really matters) and other assorted things that affect that level in the dungeon, but it really doesn't help the fact that you are running in a maze that looks like it was designed for a rat experiment. How the dungeons change every time can lead to more depth, but it doesn't save the game from the fact that it just isn't fun to run through those dungeons. If there was maybe some puzzles of some sort, then it may help, but it's merely just a maze you run through.

The graphics are crisp and clean... when outside the dungeons. The cutscenes have some nice animations and the characters have enough detail to them to show off a little of Dreamcast's power back in the day. The characters themselves are cute and charming looking, and also help the overall cutesy look of the game. The battles look great, with each enemy having it's own animations and spell effects that look good as well, with your special moves being an absolute treat when you use them. The dungeons, however, are another story. The ground, enemies and you are the only thing that has relatively decent textures. The backgrounds are almost always totally black, or just have random changing colors in some areas. The walls are muddy looking, and there is at times no ending to a corridor for about 2 minutes running down the same hallway. That's more of a gameplay issue, but when you have to look at the same place for that long can wear on you. The town looks relatively good though, and the houses, inns, and such also look crisp and clean. The dungeons are the number one thing that mars this game, and I wish that Sting development couldv'e worked harder on that to take advantage of the what-was-new Dreamcast processor.

Sound is alright, to an extent. The sound effects are all run-of-the-mill stuff, no voice acting to be heard, and the special attacks all have good, but not great, sound effects to them all. The music in battle is okay, but the rest can really wear on the gamer. The dungeons have primarily the same music going and going repeatedly, with no end in sight, making the dungeons that much more of a chore to go through. The town music is sometimes a little too cutesy, and really wears on you quick, and the rest of the very marginal areas are just average. Listening to it at first doesn't sound bad, but even the best music can get old, and this is far from the best music you'll hear in an RPG.

Evolution boasts that it has replay value with it's randomly generating dungeons, where each play will never be the same. Heh, change the dungeons all you want, it still plays the same, the items in one level are still there, just in different places, and the random dungeon generator can have you going down a corridor for minutes long without any battles just to get to one chest because of the generator's flaws. The lackluster story really doesn't bring you back either, and the battles and item collecting is nothing original, in which you'll find much more joy replaying through a much better RPG than this, since both games probably have the same elements throughout. The charming characters are at least nice to look at, but that's not near enough to keep you coming back for more.

Evolution is a lackluster RPG. But, considering it was a near-release title for the Dreamcast, it makes it about average, since near-release RPG titles almost never end up to be anywhere close to great. Considering that factor, it's not terrible, but I'd still wouldn't bother buying it unless you're a hardcore RPG fan or a Dreamcast owner starving for any and all RPG's.




You actully playing a prototype version and it wasn't made for KIDS!

6.0

Fair
Difficulty:
Hard
Time Spent:
20 to 40 Hours
The Bottom Line:
"Rip-off"

Summary

You start playing as a kid who job it is to recover treasure and to sell it. The kid raids dungeons in an effort to recover whatever he's looking for. The game story also has other characters to whom you find yourself in a little town to join your party.

The game is a typical RPG turn based combat game. You run around a dungeon, encountering and beating monsters and earning experience. Once you get strong enough, you encounter the bosses and move on.

Calling the dungeons BORING is an understatement. For a Dreamcast game, you really want to switch the console off, it's that's bad and I wasn't impressed. Even thou the game renders really beautiful textures, you'll be running endlessly in man made walled corridors for up to 20 hours of the game. The look the dungeon look like it was create for the Nintendo 64 or Playstation.

Then during the final 'dungeon', it's set on a detialed ship that began to show off what the Dreamcast was capable off and your party started to get ambushed with awesome ingame cutscenes...if the developers knew how to do this, why wasn't all the 5 'dungeons' like this?

The good news is that the other characters you never selected to join the party automatically level after completing a dungeon so they can jump into your party during the course of the game.

The combat was over done. One new feature the game was a 'move' option, which moves your character forwards or backwards. I never used moved during standard encounters and didn't find a good reason for it. It works extremely well in boss encounters however it had no or little point of the grid system to allow the characters to move. It also effects if you can escape or not and it's really annoying.

For the target market, I have little or no idea to whom this game is aimmed for. With the anime style, the game gets to a point where it's challenge was intended for the mature auidence, it makes you wonder why there a heavy presence of anime artwork that aimmed directly had kids. Other then that, the challenge was still bad. I had my laptop on for the entire game watching movies on Youtube, while letting this game run.

When it comes to what else the game does never tells you anything about how to upgrade weapons, allowing characters to join your party and etc. Also other basic elements that made gaming pleasurible have been distorted, with a little more polish, the game could of been eaiser.

Overall, you'll be spending 15 to 20 hours raiding dungeons with little or no story backing it and then an explosion of a story after your 4th dungeon, by the time that happens, it's too late and you feel cheated.

.... and if you're wondering, it got to the point where I reached the final boss and deleted my save file, because of the extremely cheap and overpowered final boss. I watched the ending on Youtube.

I'm sure many of those paid 40 or 50 bucks for it and you wonder what Sting and Ubisoft actully did with the money. I hope they made better games (and from what I've heard Evolution 2 wasn't a better game either). I say this because it a launch title for the Dreamcast, Evolution is clearly rushed with it's flaws and boring dungeons and I suggest buying or playing this title with caution.

7.1

Great
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