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Demon's Souls is an incredible atmospheric and harsh experience. This game is basically how survival in hell would be.

8.5

Superb
Difficulty:
Hard
Time Spent:
40 to 100 Hours
The Bottom Line:
"Ambitious"

Summary

Zea's review of, Demon's Souls

So, Demon's Souls. A very unique and inspiring game. The game itself is a mystery from the start to the end, this is a very unique and exciting feature, but it makes the game very hard if you don't use any sort of third party help like Demon's Souls Wikipedia (which may ruin some of the excitement).

You start by picking a class, this class, however, unlike many other games, only has an impact on the start of the game. It's very similar to The Elder Scrolls IV: Oblivion. You can pick a class, and this class has some starting abilities/spells/attributes. As you progress through the game, you can choose to use attribute points where-ever you want, including spells and miracles. This means that you can basically choose a barbarian class with high starting attributes in strength and endurance, and then make this barbarian a strong wizard-like character later. Everything used in the game has no class-restriction, only certain attributes alike requirements.

This is a very ambitious method of character development. You basically get help in the beginning to choose what kind of play-style you like, and at the same time you're giving complete liberty over development of your character. However, lack of proper preparation, research and use of intelligence can quickly neglect this freedom...

I may as well say it now. This game is not for people who enjoy easy challenges and being over-powered. In Demon's Soul, you're not very different from the enemies you fight, and there are not many advantages that separates them from you, especially not in the beginning. The game is out-right cold, harsh and very unforgivable. The game is difficult compared to other RPG games, anyone saying different is either trying to prove something delusional or just trolling. With that said, the game is not as hard as many exaggerate it to be. Some encounters are hard, others are easy, but what makes this game difficult is its harsh and unforgivable nature.

Al-right, enough is said about the difficulty and the beginning of the game. When you kill enemies in Demon's Soul you gain their soul(s). These souls are used to empower yourself with abilities, spells or miracles, they're basically the source to most kind of character development in Demon's Souls, you can consider them EXP and currency, as you also use souls to repair your equipment and buy replacement, which is a necessity for survival. When you kill a demon, you gain their demon-soul which is used for unique purposes. They can either be used to create a spell, empower a weapon or armour, or simply used to fill your number of regular souls. It's a unique feature with interesting results, but as I said earlier, without help from third party, it's hard to know what demon souls are used for what weapons/armour/spells/miracles, and what requirements there even are for these, but I'm pretty sure this mystery is a part of the game.

When you die in Demon's Soul, any non-used regular souls will drop at the location of your demise (demon souls are actual item possessions, so they will not drop). If you died in your physical body form, you will re-spawn at the last checkpoint (and there are few of these) in soul-form (acts as the physical form, but with higher damage and lower HP), and every enemy and destroyed debris has re-spawned. This is why the game is so unforgivable. You may use a long time battling your way to the next demon boss. If you reach him, and he kills you, you spawn at the last checkpoint and you have to clear everything again to reach him. Add to that, if you don't reach your lost souls at your last location of demise, and instead die again or leave the world, all these souls are lost permanent. A good tip is to use your regular souls ASAP. On top of that, to re-gain your physical body form, you will have to kill a demon boss or use a very limited amount of use stone. On the other side, however, you will not lose items when you die.

What really makes this game shine is its atmosphere and integrated melodrama. The atmosphere and melodrama in this game makes your experience tens times better, I urge you not to neglect this by making sure you play alone, and preferable in darkness. The only game I ever played that match this atmospheric level is Mass Effect. The melodrama has this hell psychopathic theme that really makes you feel like you're alone, and the only friend you have is your weapon in this isolated darkness. When you succeed in this game, it is unlike many other games, with pride and feel of achievement.

I've seen people bashing the story and integrated history of this game for being short and unoriginal. This is a very wrong assumption. A lot of people think a game lacks lore and history if there aren't a lot of text to read, being it in a book or out of a mouth from an NPC. People forget the fact that they're often the ones shaping the story by their actions. In Demon's Souls you're basically in hell, you meet perhaps 5 people who are not either a demon or dead in soul form, everything is in ruin and chaos, how much history and story do you expect to receive? There are nobody left to tell the tale, so to speak. This IS the lore of the game. If you imagine yourself in your character's position, he or she only knows what he heard, and what's on going around him. He is in hell, there is not a library of information next door, it burned down; there is not a pub to chat with people in nearby, they're dead and consumed, and you're next.

The game has an introduction that gives you a brief visual of what happened. As you progress through the game, and especially in the beginning, you will start to understand this consumed world. Unlike other games, your power is increased through souls, and you don't randomly learn magic from reading a book or out of the blue air like in many other games. This game is definitely not unoriginal, quite the opposite, and few other games can offer you a more realistic philosophy of true dark fantasy than Demon's Souls can.

The length of the game is fair. You fight through 5 different worlds (very similar to the same design as Diablo II), and in the history of the game, there are 6. It should have had 6, but it's definitely not a short game, although the length is greatly stretched by the difficulty of the game. There is some multi-player involved too. Although I haven't tried it, I would say you should play in offline-mode at your first play-through, as other people can otherwise enter your game and kill you. If you have friends that also play Demon's Souls, they can enter your game and help you though.

So why exactly did I give it 8.5 and not more? 8.5 is very high, and the game definitely deserves it, but it has some critical issues that leaves the game in an unbalanced state. A lot of bosses in this game can be killed by a range weapon standing in one spot and just spam press attack without being hit by the boss through the entire fight. The AI and design of the boss and environment around it, allows for these exploits to happen often. Range in general has extreme advantages over melee in Demon's Souls. Whether this partially was intended, it doesn't serve the game good considering how great the difference is. The AI is very simple and predictable as well; for instance, if you can hit an enemy where it won't be able to hit you, it will keep trying to mindlessly attack you. The targeting system in Demon's Souls can also tend to be very frustrating, which is a problem considering its necessity.

If you can live with the few down-sides of this game, this adult game is definitely something for the person who enjoys dark realistic fantasy and is seeking a challenge. Now try to complete the game with melee only, THAT is a challenge like few other.

Battle your way through this chaotic and unforgivable environment. Consume souls to empower yourself to slay greater demons. Become strong enough to lull the old one back to its slumber, although of course that also means you lose your powers, so perhaps you might want to end the story in another manner...

Regards,
Zeatrix










From an unbiased write.. Instant Classic!!!

9.0

Editors' Choice
Difficulty:
Very Hard
Time Spent:
40 to 100 Hours
The Bottom Line:
"Revolutionary"

Summary

This game is truly fun an satisfying game that will have you not wanting to put your controller down. Yes as you probably already heard, you will die in this game but your supposed to. This game is all about making your way to the next checkpoint by progressing a little further then the last time you died until you finally get to the end. You can't just rush into this game an expect to beat it right away. You must carefully enter each area and scope out tough enemies that could be hiding somewhere ready to kill you in one good combo attack. Due to the fact that this game provides a challenge that so many games lack these days it's the only game on the market right now (including Dark Souls) that I would recommend for serious gamers wanting something new, refreshing and more importantly.. a challenge. Dark Souls is superior to this game in every way but this was the one that started it all. Start off with this game and if you can manage not to throw your controller through your T.V. upgrade to the much improved Dark Souls which you can actually buy a strategy guide for to clues on how to get the best weapons. I highly recommend this game as it is indeed an instant classic.

Demon Souls 9.0
Dark Souls 9.5




Demon's Souls, a game that requires a good attention span as well as an ability to endure many slow parts.

6.5

Fair
Difficulty:
Hard
Time Spent:
40 to 100 Hours
The Bottom Line:
"Mixed reactions"

Summary

When I first picked up Demon's Souls, I didn't like it. The reaction wasn't uncommon for someone who was basically brand new to the game and wasn't used to be crushed over and over again until they got the feel for it. As I went on, playing, figuring out how to advance through the levels, things started to click and I finally took down the first boss.

The learning curve here took me about 6 hours to adapt to, and about 2 characters to figure out what I really wanted in mine. First a Soldier, then a Royalty, and finally a Priest.

When things first started to click, I began to feel better about my successes in the game, and learning from my failures was much easier than when I first started. I began to enjoy it a little more.

However, as I look at reviews and see some of the better players play, it became evident that this game would be boring and time consuming. What exactly was the point? To run around collecting demon's souls, crafting the best weapons, and going through the game 3 times to get a platinum trophy? Or to play online against other people where some of the items are so powerful anyone can basically two shot you, and when they land their first hit you might as well quit?

This game corrals people into one or two groups, besides the quitters that get mad because of the difficulty. It will either suck you in and be one of the best experiences of your PS3, or it will just seem like a very boring and slow paced hack and slash.

I'm not saying the game doesn't take any skill, because this game is one of a rare breed. It demands focus, dedication, and learning. But for those of us that don't get hung up on the idea of "OH MAN I NEED THAT WEAPON! OH MAN I WANT THAT ARMOR! I WANT THAT SPELL!" it's just not worth it.

The atmosphere is very dark, and most people say it's supposed to have a horror element, but I have yet to see anything truly scary. What do they want me to do, scream in horror as a dragon is about to eat me...through a television screen? There's no soundtrack, and that makes every sound in the game very obscure.

All in all, this is the first game that I've ever played where a boss victory has been so anticlimactic. The first boss I killed I was glad I was getting somewhere, but every single boss after that I just think to myself, "Oh hey, I killed one, only 20 to go." It just turns into a grind, and the lack of any kind of real direction (where you can go to any world you please after 1-1) just makes it feel like you're getting nowhere, and you don't really have any place to really be.

This game also has some of the most retarded characters I've seen out of any video game. The blacksmiths are always angry. Stockpile Thomas has no balls and always tries to come on to me saying nice things about my heart, the Maiden in Black always wants me to finger her to touch her demon, a bald kid sits at the top of the tower next to a bunch of dead people and somehow he's optimistic about while everyone else has the worst day of their life. They're in the freaking Nexus safe from Demons...smile dammit!

If you can get into it, it's a good game. This game just can't give me good enough reason to play it.




If you're looking for a game that absolutely sucks you in, then this is it. Experience paranoia 24/7

9.5

Editors' Choice
Difficulty:
Hard
Time Spent:
10 to 20 Hours
The Bottom Line:
"Amazing"

Summary

Demon's Souls is a really underplayed and unappreciated game in my opinion. It is in fact, one of the games I have ever played. Everything about it, from graphics to how it plays out is perfect. I have no doubt why this made GOTY in 2009.

Graphics and Environment - The game's graphics are AMAZING. Detail to detail is all mapped out very well, especially for a 2009 game. Dark environments all suit each area, forcing you to be careful, or you'll just experience another death you wish you hadn't. The worlds are pretty free roaming, yet somewhat linear at the same time. There is no specific route the game guides you to go to. In the end, you will probably roam the whole world anyways. Maps are designed so you have a rough idea where to go, however, big enough with enough routes so that you may even get lost, die, and restart the whole level. Each world is unique in its own way, drastically varying environments imaginable. Each and every level, having their own unique experience and secrets to explore.

Sound - Some say voice acting isn't much in this game. Sure, they do seem kind of dull and monotone; however, they suite the NPC's and actually fit into the environment. Voice acting doesn't play a huge role in this game though, as you are mainly out to explore and complete the levels. The environmental sound is phenomenal. Each and every footstep is accurate, fire crackling in the background, water, or moanings of monsters all add along to make your experience that much more memorable. Along with that, dark crevices and absolute silence adds to your paranoid affect.

Gameplay - This game and how it works is the most unique I've ever played. It is a bit confusing at first, but once you get used to it, you will most likely start to enjoy it. Just having the feeling of free roaming and things such as how your character runs amazes me. Combat, movement, dodging, all are surprisingly accurate. This makes you feel as if you actually are your character, and all seems very real. The crispness of the game really appeals to me. Others say the targeting system is a little off, but I personally think it's fine. Targeting is very useful in this game. It is key to dodging attacks and aiming your blows, so get used to it.

Difficulty - This has been one of the biggest complaints on this game. Honestly, It's not as hard as many say. I completed the game in roughly 17-18 hours on my first playthrough, without any walkthroughs, so getting lost, dying, not knowing what to do, being a lootwhore, all apply to me in this playthrough. The levels are however, frustrating. One death means you have to start over the level from the beginning, redoing it all over again. This can get very frustrating if you die at a boss, or if someone online randomly comes, invades your world, and kills you. Since you get one chance in completing the whole level, once you beat it, it is VERY rewarding. You will literally sit there, being like "HECK YEAH, TAKE THAT!" In the end, the game's all a matter of memorization. By the end, you will basically have the whole game memorized. Where every monster is, attack patterns, and so on. Continuing to New Game + will urge you to become stronger and stronger, so the game has a lot of replay value and gives you more of a sense of accomplishment. Many die from carelessness as they think it's a hack and slash game. This game is NOT, you have to be in the correct mindset to dodge, counterattack, wait, and so on.

Bosses - The bosses in this game are a lot easier than the level itself in my opinion. They are all epic in their own special way, each giving their own personal experience for you, and in the end, having you feel very accomplished in your life. Every aspect of weight, and viciousness from the bosses show. Whether or not you will get squished or stabbed in the face is up to you. (:

Overall, the game is great, and will stand as one of my all time favorites. I just started my second playthrough, and the game is hard, but it is doable. I can't wait to play Dark Souls. Go buy this game first, as it's pretty cheap now, and see how you like it. alright, enjoy yourselves and have a good one (:

Add me on psn ~ laiZazn






Its been said this game is only for hardcore gamers, but there is a chance you will become one by playing this!

9.5

Editors' Choice
Difficulty:
Hard
Time Spent:
40 to 100 Hours
The Bottom Line:
"Masterpiece"

Summary

It is difficult no to start with the graphics, I mean it looks simply amazing, from the character models to lightening effects and the wide array of detailed and realistic animations every character and creature have, believe me, the dark tone of the environments mixed with the evil looking creatures and the difficulty of the game will make you feel scared and uneasy.
The combat system is one of the best I've ever seen, I can say that just the combat in this game is better than many fighting games around, you have to consider many things when facing an opponent, from what weapon you and your foe have equipped, the armor and shield and the surroundings but the most important when in combat is your stamina, every attack and block you make depletes your stamina and if you ran out your at at the mercy of your enemy for a couple of seconds, which are enough to terminate you.
In terms of difficulty this game is hard but not that hard as some people say, you need a lot of patience though, because it takes time and practice to master the combat system and considering this is an RPG you also need to level up from time to time, otherwise you wouldn't have a chance against some of the enemies specially the bosses, I mean even if you are a master of the combat system, if you don't have the stats needed, chances are you will die.
Bottom line, this is one of those games the more you play, the more you like!

9.0

Editors' Choice
8.9
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TOP GUN Video Gamers presentsCall Of Duty Modern Warfare 3